Matthew Stankevicius
Matthew Stankevicius
3D Artist
Long Beach, United States of America

Summary

Focused on creating hyper real digital imagery with a focus on dynamic and engaging artistry. Strong knowledge of current work flows and pipeline tools. Skills include creating high and low resolution modeling, extensive
texturing skills, strong problem solving skills, multitasking, excellent communication and time management skills. Strong understanding of light, color, value, form and composition.

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Skills

Rendering3D ModelingCharacter ModelingDigital SculptingEnvironment ModelingLightingTexturingUV MappingGame DevelopmentSculptingDrawingAdvertisingVFXPBR Texturing

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance Designer
Substance Designer
Substance Painter
Substance Painter
Substance B2M
Substance B2M
Mari
Mari
Photoshop
Photoshop
Marvelous Designer
Marvelous Designer
UVLayout
UVLayout
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
V-Ray
V-Ray
xNormal
xNormal
DDO
DDO
NDO
NDO
After Effects
After Effects
3ds Max
3ds Max

Productions

  • Rogue sw le edited
    • Commercial / Advertisement
      Nissan Rogue Press Reveal
    • Year
      2017
    • Role
      Modeler and Texture Artist
    • Company
      Synchrony Studios
  • Uncharted 4 box artwork
    • Video Game
      Uncharted 4
    • Year
      2016
    • Role
      Texture Artist
    • Company
      Naughty Dog
  • Infiniti logo.png
    • Commercial / Advertisement
      Infinity Concept Car Spot
    • Year
      2015
    • Role
      Modeler and UV Mapping Artist
    • Company
      Prologue
  • Destiny logo wallpapers 36550 1920x1080
    • Video Game
      Destiny Cinematic
    • Year
      2015
    • Role
      Modeler and Texture Artist.
    • Company
      Prologue
  • Srt hc wallpaper 4.jpg.pagespeed.ce.mpho2beua
    • Commercial / Advertisement
      Dodge Hellcat Spot
    • Year
      2014
    • Role
      Concept Modeler, Modeler and Texture Artist.
    • Company
      Mind Over Eye
  • Mea mac 85947600
    • Commercial / Advertisement
      Mea Mac Product Spot
    • Year
      2014
    • Role
      Modeler, Texture Artist, Animator, Shader Artist, and Lighter.
    • Company
      Mind Over Eye

Experience

  • CG Modeler and Texture Artist at Paper Triangles
    Pasadena, CA
    November 2016 - March 2017

    Responsible for Modeling and Texturing for an Unannounced VR project. Also responsible for Retopology and UV Layout.

  • CG Generalist at Synchrony
    Torrance, United States of America
    August 2016 - October 2016

    Responsible for Modeling and Texturing for an Unannounced Commercial. Also responsible for Retopo and UV Layout.

  • 3D Modeler at Motomo Studio
    Los Angeles, United States of America
    June 2016 - June 2016

    Geo Cleanup and Modeling.

  • 3D Generalist at Mind Over Eye
    El Segundo, United States of America
    April 2016 - June 2016

    High resolution leather sculpting and seat detailing, Geo Cleanup, and Modeling.

  • 3D Texture Artist at Naughty Dog
    Santa Monica, United States of America
    November 2015 - March 2016

    Texturing game assets, shader development, in game asset optimization, blend material creation, scene look development, and procedural texture development.

  • 3D Generalist at Big Block Media
    Santa Monica, United States of America
    September 2015 - November 2015

    3D Modeling, Texturing, Animation, Scene Assembly, UV Layout, and Geo cleanup.

  • 3D Generalist at Mind Over Eye
    El Segundo, United States of America
    August 2015 - September 2015

    High resolution leather sculpting and seat detailing, Geo Cleanup, and Modeling.

  • 3D Artist at Habitat Studios
    Los Angeles, United States of America
    July 2015 - August 2015

    Finalized Environment and Character textures, Created CG hair for the 6 main characters of the game cinematic, Modeled parts for the Environment scenes in the main shots.

  • 3D Modeler and Texture Artist at Prologue
    Venice, United States of America
    December 2014 - February 2015

    Modeling, Texturing, Retopo, Scene Construction, UV Layout

  • Junior 3D Generalist at Mind Over Eye
    El Segundo, United States of America
    April 2014 - December 2014

    Modeling, Texturing, UV Layout, Re-topology, Low Poly game model creation, High resolution product modeling, Animation, Lighting, Rendering, Compositing using After Effects, creation of professional quality UV Layouts from CAD data. Recently developed an asset library and pipeline workflows for Zbrush.