Apple Contract Work

Work still under NDA
- Various Modeling tasks

Challenges and Solutions:
The only challenge for this project was that the assets needed to be rendered in Unity and required the assets to have perfect normals so that they can display high res without smoothing. The largest issue was that certain areas required a hard edge from 2 separate meshes and there was a rendering error with the surface. I eventually found a solution by hand manipulating the normals to match the 2 separate meshes by averaging between them and it became the workflow for the team.