Focused on creating hyper real digital imagery with a focus on dynamic and engaging artistry. Strong knowledge of current work flows and pipeline tools. Skills include creating high and low resolution modeling, extensive texturing skills, strong problem solving skills, multitasking, excellent communication and time management skills. Strong understanding of light, color, value, form and composition.
Recent Clients include:
Verizon
Apple
Chris Brown
Raid Shadow Legends
Create Procedural Materials for a 3D asset store.
Create 3D assets for a procedural modeling system.
Responsible for building procedural Materials and Tools creation.
Responsible for Modeling and Texturing for an Unannounced VR project. Also responsible for Retopology and UV Layout.
Responsible for Modeling and Texturing for an Unannounced Commercial. Also responsible for Retopo and UV Layout.
Geo Cleanup and Modeling.
High resolution leather sculpting and seat detailing, Geo Cleanup, and Modeling.
Texturing game assets, shader development, in game asset optimization, blend material creation, scene look development, and procedural texture development.
3D Modeling, Texturing, Animation, Scene Assembly, UV Layout, and Geo cleanup.
High resolution leather sculpting and seat detailing, Geo Cleanup, and Modeling.
Finalized Environment and Character textures, Created CG hair for the 6 main characters of the game cinematic, Modeled parts for the Environment scenes in the main shots.
Modeling, Texturing, Retopo, Scene Construction, UV Layout
Modeling, Texturing, UV Layout, Re-topology, Low Poly game model creation, High resolution product modeling, Animation, Lighting, Rendering, Compositing using After Effects, creation of professional quality UV Layouts from CAD data. Recently developed an asset library and pipeline workflows for Zbrush.