MATTHEW STANKEVICIUS
MATTHEW STANKEVICIUS
3D Artist
Indio, United States

Summary

Focused on creating hyper real digital imagery with a focus on dynamic and engaging artistry. Strong knowledge of current work flows and pipeline tools. Skills include creating high and low resolution modeling, extensive texturing skills, strong problem solving skills, multitasking, excellent communication and time management skills. Strong understanding of light, color, value, form and composition.

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Skills

Rendering3D ModelingCharacter ModelingDigital SculptingEnvironment ModelingLightingTexturingUV MappingGame DevelopmentSculptingDrawingAdvertisingVFXPBR Texturing

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Mari
Mari
Photoshop
Photoshop
UVLayout
UVLayout
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
V-Ray
V-Ray
xNormal
xNormal

Productions

  • Screen shot 2015 09 02 at 2.20.55 pm.0.0
    • Commercial / Advertisement
      Tik Tok Spot
    • Year
      2023
    • Role
      3D Modeler and Texture Artist
    • Company
      Verizon Wireless
  • Press kits raid 1 copy
    • Video Game
      Banners
    • Year
      2022
    • Role
      3D Modeler and Texture Artist
    • Company
      Contract
  • Metaimage copy
    • Commercial / Advertisement
      Chris Brown Breezyverse
    • Year
      2022
    • Role
      Texture Artist
    • Company
      VFX
  • 6e4f2a8d screenshot 2020 06 24 at 14.55
    • Commercial / Advertisement
      NDA Project
    • Year
      2023
    • Role
      3D Modeler
    • Company
      Apple
  • T10 copy
    • Video Game
      Forza
    • Year
      2024
    • Role
      Procedural Material Artist
    • Company
      Turn 10
  • Amazon logo
    • Commercial / Advertisement
      Product R&D
    • Year
      2023
    • Role
      Senior 3D Modeler and Texture Artist
    • Company
      Amazon
  • Rogue sw le edited
    • Commercial / Advertisement
      Nissan Rogue Press Reveal
    • Year
      2017
    • Role
      Modeler and Texture Artist
    • Company
      Synchrony Studios
  • Uncharted 4 box artwork
    • Video Game
      Uncharted 4
    • Year
      2016
    • Role
      Texture Artist
    • Company
      Naughty Dog
  • Infiniti logo.png
    • Commercial / Advertisement
      Infinity Concept Car Spot
    • Year
      2015
    • Role
      Modeler and UV Mapping Artist
    • Company
      Prologue
  • Destiny logo wallpapers 36550 1920x1080
    • Video Game
      Destiny Cinematic
    • Year
      2015
    • Role
      Modeler and Texture Artist.
    • Company
      Prologue
  • Srt hc wallpaper 4.jpg.pagespeed.ce.mpho2beua
    • Commercial / Advertisement
      Dodge Hellcat Spot
    • Year
      2014
    • Role
      Concept Modeler, Modeler and Texture Artist.
    • Company
      Mind Over Eye
  • Mea mac 85947600
    • Commercial / Advertisement
      Mea Mac Product Spot
    • Year
      2014
    • Role
      Modeler, Texture Artist, Animator, Shader Artist, and Lighter.
    • Company
      Mind Over Eye

Experience

  • 3D Modeler and Texture Artist at Freelance Artist
    Indio, United States of America
    January 2014 - Present

    Recent Clients include:

    Verizon

    Apple

    Chris Brown

    Raid Shadow Legends

  • Procedural Texture Artist at Poliigon
    Remote
    April 2018 - Present

    Create Procedural Materials for a 3D asset store.

  • 3D Modeler at Parallel Domain
    Seattle, Washington, United States of America
    October 2019 - March 2020

    Create 3D assets for a procedural modeling system.

  • Material Technical Artist at Turn 10 Studios
    Redmond, United States of America
    April 2018 - September 2019

    Responsible for building procedural Materials and Tools creation.

  • CG Generalist at Synchrony
    Torrance, United States of America
    November 2017 - January 2018

  • 3D Generalist at Amazon TRB
    Seattle, United States of America
    August 2017 - October 2017

  • CG Modeler and Texture Artist at Paper Triangles
    Pasadena, CA
    November 2016 - March 2017

    Responsible for Modeling and Texturing for an Unannounced VR project. Also responsible for Retopology and UV Layout.

  • CG Generalist at Synchrony
    Torrance, United States of America
    August 2016 - October 2016

    Responsible for Modeling and Texturing for an Unannounced Commercial. Also responsible for Retopo and UV Layout.

  • 3D Modeler at Motomo Studio
    Los Angeles, United States of America
    June 2016 - June 2016

    Geo Cleanup and Modeling.

  • 3D Generalist at Mind Over Eye
    El Segundo, United States of America
    April 2016 - June 2016

    High resolution leather sculpting and seat detailing, Geo Cleanup, and Modeling.

  • 3D Texture Artist at Naughty Dog
    Santa Monica, United States of America
    November 2015 - March 2016

    Texturing game assets, shader development, in game asset optimization, blend material creation, scene look development, and procedural texture development.

  • 3D Generalist at Big Block Media
    Santa Monica, United States of America
    September 2015 - November 2015

    3D Modeling, Texturing, Animation, Scene Assembly, UV Layout, and Geo cleanup.

  • 3D Generalist at Mind Over Eye
    El Segundo, United States of America
    August 2015 - September 2015

    High resolution leather sculpting and seat detailing, Geo Cleanup, and Modeling.

  • 3D Artist at Habitat Studios
    Los Angeles, United States of America
    July 2015 - August 2015

    Finalized Environment and Character textures, Created CG hair for the 6 main characters of the game cinematic, Modeled parts for the Environment scenes in the main shots.

  • 3D Modeler and Texture Artist at Prologue
    Venice, United States of America
    December 2014 - February 2015

    Modeling, Texturing, Retopo, Scene Construction, UV Layout

  • Junior 3D Generalist at Mind Over Eye
    El Segundo, United States of America
    April 2014 - December 2014

    Modeling, Texturing, UV Layout, Re-topology, Low Poly game model creation, High resolution product modeling, Animation, Lighting, Rendering, Compositing using After Effects, creation of professional quality UV Layouts from CAD data. Recently developed an asset library and pipeline workflows for Zbrush.